Overview of Maxon CINEMA 4D Studio 2025.2:
Maxon CINEMA 4D Studio 2025.2 Crack is a professional 3D modeling, animation, simulation, and rendering software solution. Its fast, powerful, flexible, and stable tools make 3D workflows more accessible and efficient for design, motion graphics, visual effects, AR/MR/VR, game development, and tech professionals. visualization.
Maxon CINEMA 4D Studio is an easy-to-learn, powerful, and perfect package for all 3D artists who want to achieve amazing results quickly and without hassle. Beginners and seasoned pros alike can use Cinema 4D’s tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it ideal for high-speed 3D productions.
Maxon CINEMA 4D Studio 2025.2 Key Features:
-
Modeling
Introducing ZRemesher for retopology, new interactive modeling tools, advanced spline nodes, new capsule possibilities, and improved vector import.
-
Cloth Simulation
With all-new Fabric and Strap dynamics, you can achieve more realistic simulations on highly multithreaded CPUs or GPUs.
-
Redshift Everywhere
Redshift for Cinema 4D now supports CPU rendering and includes high-quality in-viewport previews and import/export of Redshift content.
-
Capture 3D models with Moves by Maxon
Quickly convert a series of images into 3D models in Cinema 4D.
-
Track Modifier Tag
Allows you to modify animated tracks on objects or beacons in a speedy way.
-
User Interface Enhancements
The most intuitive 3D app just got better. A modern touch of the C4D interface shows what’s important and focuses more on your artwork.
-
Capsules
Capsule assets built into the core of C4D scene nodes provide plug-in-like procedural powers.
-
Spline import
Import vector artwork from Illustrator, PDF, and SVG files to use in your 3D scenes. Advanced features such as symbols and shapes filled with gradients are supported.
-
Polygonal Modeling
Polygons are 3D building blocks. With Cinema 4D’s comprehensive polygon modeling toolset, it’s easy to create everything from cars to creatures.
-
Parametric Modeling
Maxon CINEMA 4D Studio 2025.2 Patch offers a variety of parametric objects that give you a structure to build on and provide the flexibility to make changes at any time.
-
Volume Modeling
OpenVDB Cinema 4D-based volume modeling provides a procedural way to create complex objects by combining basic shapes in Boolean-like operations.
-
Sculpting
Create organic models with Cinema 4D’s intuitive sculpting tools. Drag, flatten, flatten, cut, pinch, etc. Your stitches are like digital clay.
-
Poly Pen
It is a Swiss army knife for 3D modeling. Easily create, select, move, or delete points, edges, and surfaces without changing tools.
-
Polygon Reduction
Polygon reduction quickly reduces the number of polygons in the model while maintaining smooth UVs, point maps, and selections for light meshes.
-
Texturing
The Cinema 4D Material System lets you create photorealistic materials with layered material channels, reflectance, procedural shaders, and more.
-
Node-based Materials
Create complex materials for Maxon’s physical renderer. Intuitive, flexible, and powerful, as you would expect from a node-based system.
-
BodyPaint 3D
BodyPaint 3D has a full set of tools to paint detailed textures directly onto your 3D objects – turning models into beautiful works of art.
-
UVs
Maxon CINEMA 4D Studio 2025.2 Keygen provides everything you need to make fine UV work a pleasure – whether for hard surfaces or organic shapes.
-
Animation Basics
Almost any object, material, or parameter can be animated. Keyframes can be done manually, with automatic or parametric keyframes.
-
Character Animation
Maxon CINEMA 4D Studio offers a variety of powerful, easy-to-use animation tools to help you create and bring characters and creatures to life.
-
Fields System
By far the most powerful feature in MoGraph and more than just mitigations. A new way to control, layer, and link effects to each other.
-
Magic Bullet Looks
Easily apply any of over 200 predefined film views, import LUTs, or work with custom color correction tools – directly in C4D.
-
Car Rig
Whether you’re animating your car for commercials or visual effects, these powerful and intuitive Car Rig presets make it easy to get your car ready for some powerful gliding action.
-
Simulation
Create dynamic relationships between objects, generate hair and fabric, or use springs, motors, and aerodynamics to produce spectacular simulations.
-
Lighting in C4D
Exposure controls, including Color, Brightness, Dimming, Visible or Volumetric Light, Noise, and Lumen or Candela Brightness, deliver real results.
-
Tracking
Tracking objects or camera positions is essential for integrating 3D elements into the footage. C4D offers built-in tools to achieve this.
-
Character Object
Allows you to easily create flexible rigs for all character types, based on presets for bipeds, quadrupeds, and more, all created by top animators.
-
Mixamo Control Rig
Easily apply animated clips from Adobe’s Mixamo library to your Cinema 4D characters and transform or repurpose them in a few simple steps.
-
Toon Rig
Animated like in Looney Tunes. This versatile character rig offers all the features you need to bring the cartoon style to life.
-
Rendering System
Elegant, realistic rendering and convenient infrastructure management – Cinema 4D has everything you need for a smooth rendering workflow.
-
Moving by Maxon
Capture facial and body movements with our iPhone and iPad apps and instantly apply them to your character in Cinema 4D.
-
Substance
The free Substances plugin for C4D offers native 3D content creator support for Allegorithmic procedural materials workflows in C4D.
-
Voronoi Fracturing
Voronoi Fracture lets you smash any object into procedural fragments using almost anything to control the distribution of broken pieces.
-
Take System
Edit and save almost any setting in Cinema 4D – object properties, animations, lights, camera, materials, textures, and more.
-
After Effects Integration
Cineware Maxon lets you insert native C4D projects directly into After Effects, manipulate 3D assets, and render directly from within After Effects.
-
Adobe Illustrator
Integration with industry-leading vector graphics software Adobe enables the original import of vector graphics, types, and graphics into Cinema 4D.
-
Adobe Photoshop
Tight integration with Adobe’s industry standards for image processing enables the import of multi-layered PSD files, e.g., for easy material fabrication.
-
Network Rendering
Flexible administration is the key to efficient rendering. With the C4D network rendering solution, rendering client administration is easy.
-
Supported File Formats
The production environment is rarely homogeneous, and the fluidity of exchanges between the tools is essential. C4D supports all common exchange formats.
-
SDK / Development Community
In a studio environment, it is often necessary to create tools to integrate C4D into the pipeline. Our well-developed SDK simplifies this process.
-
X-Particles Integration
X-Particle is by far the most widely used simulation tool for C4D. From realistic effects to abstract motion graphics, anything is possible.
-
Unreal Integration
With the release of Unreal Engine 4.23, Epic Games introduced Cinema 4D support enabled through the Datasmith plugin.
-
Unit Integration
The Unity plugin (available on the Unity Asset Store) is compatible with Cinema 4D R21+ and Unity 2019.3.0+.
-
Vectorworks Integration
Vectorworks develops all-in-one design and BIM software for the architectural, landscape, and entertainment industries.
-
Archicad Integration
ARCHICAD is a leading provider of Building Information Modeling (BIM) software solutions for the architecture and design industries.
-
Allplan Integration
ALLPLAN is a global developer of open solutions for Building Information Modeling (BIM).
-
Sketchfab Integration
With the free Sketchfab plugin, you can upload 3D objects and animations directly from Cinema 4D to the Sketchfab platform.
-
Environment
Creating a landscape model from scratch is hard work, but there are specialized tools out there that allow you to create a world in an instant.
-
Apple Final Cut Pro and Motion
Maxon CINEMA 4D Studio can produce multi-layered Final Cut Pro 7 project files with just a few clicks.
-
Nuke Integration
Maxon CINEMA 4D Studio Crack can create fully NUKE project files with proper node structure.
-
Blackmagic Fusion Integration
Instantly render Fusion compositions with Cinema 4D.
-
Simulation Partners
Whether it’s a spectacular simulation of smoke, water, fire, or abstract particle flow for motion graphics, there’s software to make it easy.
-
Rendered with Chaos V-Ray
V-Ray is an award-winning rendering engine for artists, architects, designers, and generalists, allowing you to visualize anything you can imagine.
-
Rendering with Arnold
Arnold for Cinema 4D provides a gateway to Autodesk’s powerful CPU-based rendering engine, Arnold, from the standard Cinema 4D interface.
-
Rendering with Corona
High-performance (unbiased) photorealistic rendering focused on realism, ease of use, and affordability, without compromising on quality or power.
-
Other Renderers
Each artist has their preference when it comes to rendering. That’s why Cinema 4D supports a wide variety of external render engines.
-
Real-Time Graphics
Especially in broadcast production, the key is being able to add up-to-date graphics quickly. C4D brings 3D objects directly into major applications.
-
Motion Capture
Motion capture is an easy way to quickly and realistically animate characters. Cinema 4D supports major manufacturers of mocap devices.
-
Cineware for After Effects
Cineware has provided seamless integration of Cinema 4D assets into After Effects.
-
Cineware for Illustrator
Add and edit 3D objects live in Adobe Illustrator CC 2020 using the new Cineware for Illustrator plugin.
-
Rendering with Octane
OctaneRender is a spectrally correct unbiased GPU render engine with high output quality and speed, popular with C4D artists.
-
Placement Tools
Placing objects in a scene has never been easier and more intuitive, whether you’re building a complex environment or adding greens to a logo.
-
Asset Browser
Easy to find and use models, materials, and other assets. An amazing library of resources to support your creativity is always nearby.
-
Scene Manager
Cinema 4D’s new node-based highlights let you use flexible node-based assets to enable procedural geometry creation, cloning, and more.
-
MoGraph Basics
MoGraph is our unique, award-winning procedural modeling and animation tool, making C4D the first choice for motion designers.
What’s new in Maxon CINEMA 4D Studio 2025.2?
(Released on 02-04-2025)
New Features:
General
- Updates to Look at Camera
- Invert – Reverses facing direction
- Support for driving Bank Rotation in addition to Pitch
- New Mode: Align to Camera Plane – Rotates objects to act like it is 2D within camera view.
- Tag UI enhancements
- Tags that support Property Transfer and Fields for procedurally driving their contents now feature a simplified, one-click mode switch.
Rocket Lasso Capsule integration
- Deformer style Rocket Lasso Capsules are now available to all Cinema 4D users and have been integrated in the UI for quick access
Particles
- Interactive Emitter Handles
- Emitter scale, speed and direction can now be adjusted through handles in the Viewport
- Emission Density Control
- Varying density of particle emission can now be controlled with Maxon Noises, Fields and Vertex Maps
- Custom Properties
- Automatic creation and deletion of Custom Particle Properties based on their usage
- Greatly simplified management and quick access to Particle System elements using a specific property.
- Additional Outputs
- Proximity based Particle Modifiers can now store the number of particles within their search radius.
- Predator Prey Modifier can additionally store the current status of particles (chasing or fleeing), distance to and unique index of other predators / prey particles as Custom Properties.
- Flock can store the unique index of the closest particle.
- Cache Playback
- Subframe interpolation now offers Cubic and Cubic Monotone for smoother results.
Bug Fixes:
Animation
- Fixed a stability issue with the Jiggle deformer when rendering.
Asset Browser
- Fixed an issue with the Commander displaying presets even though they were not usable in the given context.
- Fixed an issue with the Commander where the beginning of a search string was not given higher priority than the following parts.
- Fixed an issue with the Melt nodes modifier that was not listed in a Commander search but only available in the Asset Browser.
Attribute Manager
- Fixed an issue with spline graphs in XPresso where presets could not be loaded when in a separate spline window.
BodyPaint 3D
- Fixed an issue with the Texture UV Editor where textures created with paint tools would not wrap in the U direction.
- Fixed a stability issue with the UV Peeler tool.
- Fixed a stability issue with the Paint Setup Wizard.
Character Animation
- Fixed a stability issue when editing the Collision deformer.
- Fixed a Viewport performance issue with the Subdivision Surface object in combination with the Surface deformer.
Color Chooser
- Fixed an issue with the Color Chooser where the button to switch to Linear Numeric Values did not work.
Color Management
- Fixed an issue with OCIO color management where the Undo function could not properly revert a color space conversion.
- Fixed an issue with OCIO color management where saving objects to the Asset Browser and loading them back from there would change their colors.
- Fixed an issue with OCIO color management where objects could not be copied between scenes using internal and external OCIO configuration files.
- Fixed an issue with OCIO color management where the conversion of node-based materials was not working correctly.
- Fixed an issue with OCIO color management where the Color Remap gradient in fields performed incorrect color conversions.
Deformer
- Fixed an issue with the FFD Deformer where mesh components could not be selected correctly when Deformed Editing was active.
Dynamics
- Fixed an issue with Rope simulation where the legacy solver algorithm did not work.
Exchange
- Fixed a stability issue when exporting selected objects to FBX.
- Fixed an issue with Alembic import where n-gons were not handled correctly.
Interface
- Fixed an issue with Icon Palettes where Undo and Redo could not be added while the Customize Palette mode was active.
- Fixed an issue with particle emitters where the user interface contained some dropdown menu icons that had no content.
- Fixed an issue with the Cinema 4D Home window closing when trying to open a non-existent file.
- Fixed an issue with scene tabs where adding a new tab would close an existing empty scene.
- Fixed an issue with the Cogwheel object where rounding errors prevented clean integer values in some numeric input fields.
- Fixed an issue with XRefs where the Pivot parameters of the Add XRef function were in the wrong order.
- Fixed some issues with commands in the context menu for icon palettes.
- Fixed an issue with the Attribute Manager where the heading text for Scene mode was inconsistent.
Material Manager
- Fixed an issue with the Material Manager where the Override Material specified in the Render Settings was removed when applying “Delete Unused Materials”.
- Fixed an issue with the Material Manager where unused materials could not be deleted if they were part of a take that had since been deleted.
Modeling
- Fixed an issue with the Bezier object behaving incorrectly when “Closed X” or “Closed Y” was enabled with the low default number of grid points.
- Fixed an issue with the Join Points/Edges command incorrectly creating edge cuts even when only one edge was selected.
- Fixed an issue with the Loft generator not including its caps when enabling the Reverse Normals option.
- Fixed an issue with the Loft generator not displaying some Isoparm lines in the Viewport.
- Fixed an issue with the Extrude object where the Reverse Normals option would not work properly.
- Fixed an issue with polygon modeling where deleting a single point on a quad polygon would delete the entire polygon.
- Fixed an issue with the Extrude object where caps were created even though Start and End caps were disabled.
- Fixed some issues with the Bevel tool not respecting the Limit option.
- Fixed a stability issue with the Nodes Mesh capsule.
- Fixed some stability issues with Pattern Selection.
- Fixed an issue with the Mesh Checking function not counting n-gons correctly.
- Fixed a stability issue with the Thicken generator.
- Fixed an issue with various Selection tools where the Tolerant Selection option was incorrectly available in Point mode.
- Fixed a stability issue with the Remesh object.
- Fixed a stability issue with the Python Generator.
- Fixed a stability issue with the “Extrude” Scene Nodes Deformer.
- Fixed an issue with Mesh Checking incorrectly highlighting n-gons.
- Fixed a stability issue with the Boolean generator.
- Fixed an issue with the Python Generator creating polygon selections incorrectly.
- Fixed an issue with the Subdivision Surface object that could not be made editable when it had 0 subdivisions.
- Fixed an issue with the Boolean generator where the geometry would disappear if there was only one child object.
- Fixed an issue with the Bevel deformer where, in conjunction with certain generators such as Subdivide Surface, Boole and Thicken, the Viewport did not refresh.
- Fixed an issue with the Spline Wrap deformer not working when an Instance object was used as a Rail spline.
- Fixed an issue with the Fill Selection command where hidden polygons were visible in the mouse-over preview.
- Fixed an issue with mesh component selections where hidden edges and polygons were visible and selectable in the mouse-over preview.
- Fixed an issue with the Line Cut tool where cuts did not stop at the intended points.
- Fixed a stability issue with Path Selection in Live Path mode.
- Fixed an issue with the Bevel tool where the Depth control did not work correctly for negative values.
- Fixed an issue with the Close Polygon Hole tool where the mouse-over preview could not be applied.
- Fixed an issue with the Viewport Solo feature not working when manipulating objects nested under generators.
- Fixed an issue with the Boolean generator causing a flicker in the Viewport when too many n-gons were generated.
- Fixed an issue with the Boolean generator where the beveling effect of a Bevel deformer was sometimes applied in the wrong direction.
- Fixed an issue with the Snap function where its keyboard shortcut did not work as expected.
- Fixed some issues with the Boolean generator where material assignments were not working correctly.
- Fixed an issue with the Split command for splines where the segments that became a new object always remained part of the original object.
- Fixed an issue with the Optimize command not removing overlapping points.
- Fixed an issue with the Helix object where the number of subdivisions could not exceed 4000.
- Fixed some stability issues with the Boolean generator.
- Fixed an issue with the Fit Circle tool creating a small offset.
- Fixed an issue with the Fill Selection tool not stopping at edge selections.
- Fixed an issue with the Mesh Checking tool displaying an incorrect number of not-planar polygons.
- Fixed a problem with the “Link Objects to Delete” and “Link Current State to Object” commands that created duplicate material tags when applying deformers.
- Fixed a stability issue when adding a Subdivide capsule to a mesh containing bad data.
- Fixed a stability issue with the Physical Renderer when using Boolean objects.
- Fixed an issue with selection tags of generators where it was possible to delete these tags in the Object Manager.
- Fixed an issue with the selection tag of the Boolean generator disappearing when using the Current State to Object command.
- Fixed an issue with the Symmetry object causing child objects in a hierarchy to move out of position.
- Fixed an issue with the Symmetry Hub where the value increments in the Rotation input fields were too high.
- Fixed a stability issue with the Iron tool.
- Fixed a stability issue with the Boolean generator.
MoGraph
- Fixed an issue with the Shader effector not working correctly with the Spline shader.
- Fixed an issue with MoGraph where deleting animated fields would also delete the animation of their referenced objects.
- Fixed a stability issue with MoGraph.
- Fixed a stability issue with the Curvature mode of Point Object fields.
- Fixed a stability issue with the ReEffector when there was a recursive reference.
- Fixed an issue with the Matrix object where the option to generate Thinking Particles was missing.
- Fixed a problem with the Field Driver tag where a copy of the driven tag on another object would still be associated with the same field.
- Fixed a performance issue with the Voronoi object and the Text object at high point counts.
- Fixed an issue with the Tracer object not working correctly.
- Fixed an issue with fields not displaying geometry due to missing refresh.
- Fixed some Viewport refresh issues with the Cloner object.
- Fixed an issue with the Redshift Matrix object where the Viewport did not refresh after reverting a scene to its last saved version.
- Fixed an issue with the Average command of the Normal Editing manager.
Nodes
- Fixed a performance issue with the Nodes Mesh capsule caused by the Evaluate Spline node.
- Fixed an issue with the Node Editor where duplicating a floating input node created duplicate ports in the editor’s input port area.
- Fixed an issue with the Nodes Spline capsule causing some refresh problems in the Viewport.
- Fixed an issue with the Nodes Mesh capsule where the Field Driver tag did not work correctly.
- Fixed an issue with node capsules where it was not possible to save an asset from an older scene file.
- Fixed an issue with the Field Driver tag not working correctly on a Nodes Mesh capsule inside a cloner.
Node Editor
- Fixed an issue with the Node Editor where the icons for ports to connect were inconsistent in the Connect Node context menu.
Object Manager
- Fixed an issue with the Connect and Delete command where the resulting object did not have the expected axis orientation.
- Fixed an issue with the Object Manager where deselecting elements by drawing a rectangle while holding Ctrl missed some elements.
- Fixed an issue with the Object Profiler where the green check mark was not displayed correctly for larger calculation time values.
- Fixed an issue with the Replace With tool reversing the order of the replaced object’s tags.
- Fixed an issue with the Connect Objects and Delete command flipping rotation values by 180 degrees.
Objects
- Fixed an issue with the Extrude object where the Reverse Normals option had no effect.
- Fixed a stability issue with spline-based deformers.
- Fixed an issue with the Volume Builder when used in a Field Force object where the volume object had a different axis orientation than its source mesh.
- Fixed some performance issues with the Connect object.
- Fixed a stability issue when tweaking the spline of many Sweep contour splines at once.
Other
- Fixed an issue with the Object Profiler where the displayed values would disappear after a short time or on mouse-over.
- Fixed a stability issue with takes and XRefs.
- Fixed an issue with STEP import where the names of imported objects were incorrect.
- Fixed a stability issue with scene nodes when accessing the vertices of a polygon.
- Fixed a stability issue with the Projection deformer.
Powerslider
- Fixed an issue with the Timeline Ruler of the Animation palette where markers could not be deleted using the context menu command.
Preferences
- Added a Filter field to the Interface section of the Preferences dialog, which now allows the selection of Reference colors.
Redshift
- Fixed a stability issue with Redshift IPR when working with Hair tools in the Viewport.
Render Queue
- Fixed an issue with Color Management where there were differences between the Render Queue and Picture Viewer results when opened in Adobe Photoshop.
Renderer
- Fixed an issue with Color Management where render results turned out darker in the Interactive Render Region than in the Picture Viewer.
- Fixed an issue with the Remesh object not working with Physical renderer when the Transfer Attribute option was enabled.
- Added an option to synchronize the project’s Frame Rate with the value in the Render Settings.
- Fixed a stability issue with Redshift and Area lights.
Sculpting
- Fixed a stability issue when rendering a sculpting scene.
Simulation
- Fixed an issue with Particle simulation where the Math modifier inconsistently used seconds and frames as time units.
- Fixed a stability issue with Balloon simulation.
- Fixed an issue with Rigid Body simulation where results could not be cached as Alembic correctly.
- Fixed some issues with Dynamics simulation where clones in Multi-instance mode did not inherit particle velocities correctly.
- Fixed an issue with Pyro simulation where modifying the Render Settings would change the dynamics simulation.
- Fixed an issue with Rigid Body simulation where contact with an animated collider would cause intersections.
- Fixed an issue with Particle simulation where the Blend modifier offered a “Dot Product” Extract option that had no effect.
- Fixed an issue with the Particle Group object where some tags were removed when reverting to the last saved version of a scene.
- Fixed an issue with the Tracer object where the Connect All Objects and Connect Elements modes caused an unfounded MoGraph error message.
- Fixed an issue with the Basic Emitter attributes where the Group input field on the Custom tab was too small.
- Fixed an issue with the Particle Node Modifier when used to set a custom particle age.
- Fixed an issue with Particle simulation where custom properties of the Group Link type did not work correctly.
- Fixed an issue with Particle simulation where the Math modifier would apply meters instead of the unit defined for the current scene.
- Fixed an issue with Particle simulation where the Math modifier had a default Multiplier value of 0 instead of 1.
- Fixed an issue with Particle simulation where incorrect Group Links were not handled properly.
- Fixed a stability issue when caching a scene with a specific combination of cloners, rigid bodies and soft bodies.
- Fixed a stability issue when switching between multiple scenes with Cloth simulation.
- Fixed an issue with the Particle Node Modifier where editing its input ports would shuffle their order.
- Fixed an issue with the Follow Spline modifier returning incorrect segment indexes.
- Fixed an issue with the Time node not working inside the Particle Nodes Modifier.
- Fixed an issue with Particle simulation where the Current State To Object command would generate a “Distance” Vertex Map tag even if the Velocity property was disabled.
- Fixed an issue with Particle simulation where an added Custom Property of type Quaternion was causing Viewport refresh issues.
- Fixed an issue with the Cloth simulation tag behaving incorrectly on objects with small polygons.
- Fixed an issue with Pyro simulation not working at all.
- Fixed an issue with Particle simulation where the Mesh emitter failed to generate particles with a custom UVW property.
- Fixed an issue with Particle simulation where there were some conflicts when naming Custom Properties of particles.
- Fixed an issue with the Tracer object when tracing particles emitted with a non-uniform Density Distribution.
Take System
- Fixed an issue with the Take system where the use of XRefs caused an unfounded warning message.
Team Render
- Fixed a stability issue when using Team Render with the Multi-Pass option enabled.
Timeline
- Fixed a stability issue with the Bake Objects function of the Timeline.
- Fixed an issue with the Timeline displaying inconsistent window names.
- Fixed an issue with the Motion System where no Motion Layer could be added from the Timeline in F-Curve mode.
- Fixed an issue with the Timeline where its display filters for Object Manager linking did not work correctly with Nodes Modifier capsules.
- Fixed an issue with the Timeline where copying and pasting keyframes between identical hierarchies caused some inconsistencies.
- Fixed a stability issue with the Timeline.
- Fixed an issue with the Timeline when copying and pasting animation tracks between objects.
UV Tools
- Fixed a stability issue with the UV Peeler and multiple UV tiles.
- Fixed an issue with the UV Editor window where all content disappeared after using the “Revert to Saved…” command and drawing a Rectangle Selection.
- Fixed an issue with the UV Editor window where the window title characters were not properly smoothed at higher display resolutions.
- Fixed an issue with TIF images not preserving their layers when opened in the Texture UV Editor.
Viewport
- Fixed an issue with the user interface where clicking the middle mouse button would select all polygons of an object.
- Fixed a stability issue when working with a complex scene nodes setup in Standard layout.
- Fixed a problem with instance objects that retained the initial size of their bounding box even after the size of the reference object was changed.
- Fixed an issue with the Paint Tool where edits to vertex maps did not immediately trigger their effect on cloned Instance objects.
- Fixed an issue with tool axis handles not being highlighted on mouse-over in scenes saved with older releases.
- Fixed an issue with render instances where rigged character objects were showing large artifacts in the form of joints between the render instance and the source.
- Fixed an issue with color management where character controller splines had incorrect colors in the Viewport.
- Added options to customize the HUD of the Move/Rotate/Scale tools.
Volumes
- Fixed an issue with volumes where light sources did not provide consistent illumination.
- Fixed an issue with volume caches where the Move Cache to External command did not include all frames.
XRefs
- Fixed an issue with XRefs where overrides in the referencing hierarchy did not work correctly.
- Fixed an issue with XRefs where self-references could create an infinite reference loop.
- Fixed an issue with XRefs where changing the rotation order of an XRef object would change the animation after saving and reopening.
- Fixed some issues with the Viewport preview of Redshift materials in Simple XRefs.
- Fixed an issue with Simple XRefs where the Viewport did not show a preview of the materials of imported assets.
- Fixed an issue with XRefs where flushing an XRef did not update some camera parameters.
- Fixed a problem with Xrefs where changing the Reference path would cause the animation to disappear.
Screenshots:
System Requirements:
- Operating System: Windows 7/8/10
- Processor: Multicore Intel Series or above, Xeon or AMD equivalent
- RAM: 4 GB (8 GB recommended)
- Hard Disk Space: 4GB or more
Maxon CINEMA 4D Studio 2025.2 Full Version Free Download from the links given below: