Maxon CINEMA 4D Studio 2024.4.0 Crack & License Key Download

Maxon CINEMA 4D Studio 2024.4.0 Patch & Serial Key Tested Free Download

Maxon CINEMA 4D Studio Crack & License Key Updated Free Download

Maxon CINEMA 4D Studio 2024.4.0 Crack is a professional 3D modeling, animation, simulation, and rendering software solution. Its fast, powerful, flexible, and stable tools make 3D workflows more accessible and efficient for design, motion graphics, visual effects, AR/MR/VR, game development, and all kinds of tech professionals. visualization.

Maxon CINEMA 4D Studio 2024.4.0 Serial Key is an easy-to-learn, very powerful, and perfect package for all 3D artists who want to achieve amazing results quickly and without hassle. Beginners and seasoned pros alike can take advantage of Cinema 4D’s tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it ideal for high-speed 3D productions.

Maxon CINEMA 4D Studio 2024.4.0 Key Features:

  • Modeling

Introducing ZRemesher for retopology, new interactive modeling tools, advanced spline nodes, new capsule possibilities, and improved vector import.

  • Cloth Simulation

With all-new Fabric and Strap dynamics, you can achieve more realistic simulations on highly multithreaded CPUs or GPUs.

  • Redshift Everywhere

Redshift for Cinema 4D now supports CPU rendering and includes high-quality in-viewport previews and import/export of Redshift content.

  • Capture 3D models with Moves by Maxon

Quickly convert a series of images into 3D models in Cinema 4D.

  • Track Modifier Tag

Allows you to modify animated tracks on objects or beacons in a very fast way.

  • User Interface Enhancements

The most intuitive 3D app just got better. A modern touch of the C4D interface shows what’s important and focuses more on your artwork.

  • Capsules

Capsule assets built into the core of C4D scene nodes provide plug-in-like procedural powers.

  • Spline import

Import vector artwork from Illustrator, PDF, and SVG files to use in your 3D scenes. Advanced features such as symbols and shapes filled with gradients are supported.

  • Polygonal Modeling

Polygons are 3D building blocks. With Cinema 4D’s comprehensive polygon modeling toolset, it’s easy to create everything from cars to creatures.

  • Parametric Modeling

Maxon CINEMA 4D Studio 2024.4.0 Patch offers a variety of parametric objects that give you a structure to build on and provide the flexibility to make changes at any time.

  • Volume Modeling

OpenVDB Cinema 4D-based volume modeling provides a procedural way to create complex objects by combining basic shapes in Boolean-like operations.

  • Sculpting

Create organic models with Cinema 4D’s intuitive sculpting tools. Drag, flatten, flatten, cut, pinch, etc. Your stitches are like digital clay.

  • Poly pen

It is a Swiss army knife for 3D modeling. Easily create, select, move, or delete points, edges, and surfaces without changing tools.

  • Polygon Reduction

Polygon reduction quickly reduces the number of polygons in the model while maintaining smooth UVs, point maps, and selections for light meshes.

  • Texturing

The Cinema 4D Material System lets you create photorealistic materials with layered material channels, reflectance, procedural shaders, and more.

  • Node-based Materials

Create complex materials for Maxon’s physical renderer. Intuitive, flexible, and powerful, as you would expect from a node-based system.

  • BodyPaint 3D

BodyPaint 3D has a full set of tools to paint detailed textures directly onto your 3D objects – turning models into beautiful works of art.

  • UVs

Maxon CINEMA 4D Studio 2024.4.0 Keygen provides everything you need to make fine UV work a pleasure – whether for hard surfaces or organic shapes.

  • Animation Basics

Almost any object, material, or parameter can be animated. Keyframes can be done manually, with automatic or parametric keyframes.

  • Character Animation

Maxon CINEMA 4D Studio 2024.4.0 License Key offers a variety of powerful, easy-to-use animation tools to help you create and bring characters and creatures to life.

  • Fields System

By far the most powerful feature in MoGraph and more than just mitigations. A new way to control, layer, and link effects to each other.

  • Magic Bullet Looks

Easily apply any of over 200 predefined film views, import LUTs, or work with custom color correction tools – directly in C4D.

  • Car Rig

Whether you’re animating your car for commercials or visual effects, these powerful and intuitive Car Rig presets make it easy to get your car ready for some powerful gliding action.

  • Simulation

Create dynamic relationships between objects, generate hair and fabric, or use springs, motors, and aerodynamics to produce spectacular simulations.

  • Lighting in C4D

Exposure controls including Color, Brightness, Dimming, Visible or Volumetric Light, Noise, and Lumen or Candela Brightness deliver real results.

  • Tracking

Tracking objects or camera positions is essential for integrating 3D elements into the footage. C4D offers built-in tools to achieve this.

  • Character Object

Allows you to easily create flexible rigs for all character types, based on presets for bipeds, quadrupeds, and more, all created by top animators.

  • Mixamo Control Rig

Easily apply animated clips from Adobe’s Mixamo library to your Cinema 4D characters and transform or repurpose them in a few simple steps.

  • Toon Rig

Animated like in Looney Toons. This versatile character rig offers all the features you need to bring the cartoon style to life.

  • Rendering system

Elegant realistic rendering and convenient infrastructure management – Cinema 4D has everything you need for a smooth rendering workflow.

  • Moving by Maxon

Capture facial and body movements with our iPhone and iPad apps and instantly apply them to your character in Cinema 4D.

  • Substance

The free Substances plugin for C4D offers native 3D content creator support for Allegorithmic procedural materials workflows in C4D.

  • Voronoi Fracturing

Voronoi Fracture lets you smash any object into procedural fragments using almost anything to control the distribution of broken pieces.

  • Take System

Edit and save almost any setting in Cinema 4D – object properties, animations, lights, camera, materials, textures, and more.

  • After Effects Integration

Cineware Maxon lets you insert native C4D projects directly into After Effects, manipulate 3D assets, and render directly from within After Effects.

  • Adobe Illustrator

Integration with industry-leading vector graphics software Adobe enables the original import of vector graphics, types, and graphics into Cinema 4D.

  • Adobe Photoshop

Tight integration with Adobe’s industry standards for image processing enables the import of multi-layered PSD files, e.g. for easy material fabrication.

  • Network Rendering

Flexible administration is the key to efficient rendering. With the C4D network rendering solution, rendering client administration is easy.

  • Supported File Formats

The production environment is rarely homogeneous and the fluidity of exchanges between the tools is essential. C4D supports all common exchange formats.

  • SDK / Development Community

In a studio environment, it is often necessary to create tools to integrate C4D into the pipeline. Our well-developed SDK simplifies this process.

  • X-Particles Integration

X-Particle is by far the most widely used simulation tool for C4D. From realistic effects to abstract motion graphics, anything is possible.

  • Unreal Integration

With the release of Unreal Engine 4.23, Epic Games introduced Cinema 4D support enabled through the Datasmith plugin.

  • Unit Integration

The Unity plugin (available on the Unity Asset Store) is compatible with Cinema 4D R21+ and Unity 2019.3.0+.

  • Vectorworks Integration

Vectorworks develops all-in-one design and BIM software for the architectural, landscape, and entertainment industries.

  • Archicad Integration

ARCHICAD is a leading provider of Building Information Modeling (BIM) software solutions for the architecture and design industries.

  • Allplan Integration

ALLPLAN is a global developer of open solutions for Building Information Modeling (BIM).

  • Sketchfab Integration

With the free Sketchfab plugin, you can upload 3D objects and animations directly from Cinema 4D to the Sketchfab platform.

  • Environment

Creating a landscape model from scratch is hard work, but there are specialized tools out there that allow you to create a world in an instant.

  • Apple Final Cut Pro and Motion

Maxon CINEMA 4D Studio 2024.4.0 Activator can produce multi-layered Final Cut Pro 7 project files with just a few clicks.

  • Nuke Integration

Maxon CINEMA 4D Studio Crack can create fully NUKE project files with proper node structure.

Blackmagic Fusion Integration

Instantly render Fusion compositions with Cinema 4D.

  • Simulation Partners

Whether it’s a spectacular simulation of smoke, water, fire, or abstract particle flow for motion graphics, there’s software to make it easy.

  • Rendered with Chaos V-Ray

V-Ray is an award-winning rendering engine for artists, architects, designers, and generalists, allowing you to visualize anything you can imagine.

  • Rendering with Arnold

Arnold for Cinema 4D provides a gateway to Autodesk’s powerful CPU-based rendering engine, Arnold, from the standard Cinema 4D interface.

  • Rendering with Corona

High-performance (unbiased) photorealistic rendering focused on realism, ease of use, and affordability, without compromising on quality or power.

  • Other Renderers

Each artist has their preference when it comes to rendering. That’s why Cinema 4D supports a wide variety of external render engines.

  • Real-Time Graphics

Especially in broadcast production, the key is being able to add up-to-date graphics quickly. C4D brings 3D objects directly into major applications.

  • Motion Capture

Motion capture is an easy way to quickly and realistically animate characters. Cinema 4D supports major manufacturers of mocap devices.

  • Cineware for After Effects

Since 2013, Cineware has provided seamless integration of Cinema 4D assets into After Effects.

  • Cineware for Illustrator

Add and edit 3D objects live in Adobe Illustrator CC 2020 using the new Cineware for Illustrator plugin.

  • Rendering with Octane

OctaneRender is a spectrally correct unbiased GPU render engine with high output quality and speed, popular with C4D artists.

  • Placement Tools

Placing objects in a scene has never been easier and more intuitive, whether you’re building a complex environment or adding greens to a logo.

  • Asset Browser

Easy to find and use models, materials, and other assets. An amazing library of resources to support your creativity is always nearby.

  • Scene Manager

Cinema 4D’s new node-based highlights let you use flexible node-based assets to enable procedural geometry creation, cloning, and more.

  • MoGraph Basics

MoGraph is our unique, award-winning procedural modeling and animation tool, making C4D the first choice for motion designers.

What’s new in Maxon CINEMA 4D Studio 2024.4.0?

(Released on 10-04-2024)

New Features

Simulation

  • Refreshed Connector Object now supports dynamic objects of Rigid Body Simulations.
    • Added functionality to automatically generate multiple connections on several objects from a single instance.
    • Legacy Connectors will be compatible.
  • External Cache supported for each simulation type.
  • Aerodynamic Forces allow for defining lift and drag effects.

Particles

  • New approach towards particle simulation as part of our unified simulation system.
  • Shared simulation environment with Cloth, Rope, Pyro, Soft Bodies, and Rigid Bodies.
  • Easily create particle systems in a simple logic tree set up in the object manager.
  • Emission controls include shot, constant, and pulse from shapes, meshes, and splines.
  • Ability to reproduce new particles from existing source particles inheriting its properties.
  • Conditions define particle attributes and behaviors including particle properties, time conditions, and field conditions.
  • Grouping particles to be used with any generator or deformers that accept Point/Particle objects as input.
  • Grouping doubles as specialized condition objects to be affected by modifiers nested in it.
  • Modifiers include Forces, Math, Kill, Pyro, Colour Mapper, Data Mapper, Size, Look, Spin, Turn, Switch Group.
  • Proximity-based modifiers include Flock, Blend, Stick, Collide, Surface Attractor, and Predator Prey.
  • Caching particle simulations supported through alembic.
  • GPU Accelerated and CPU Supported.
  • Redshift rendering is compatible using the Redshift Object tag.

Animation

  • Trackfield – a solid field using animation tracks to remap other fields

Modeling

  • VAMP (VertexMap Attribute Management Processor) was renamed to Property Transfer.
  • Live Property Transfer on Tags from one to another object.
  • Supported tags are:
    • Point, Edge, and Polygon Selections
    • Vertex Map, Vertex Color, Normal, and UV tag.
  • A new option to keep spacing using the Smooth Edge tools.
  • Mesh checker supports highlighting triangles and n-gons.

Asset Browser

  • Navigation improvements, breadcrumbs to navigate between different sections and hierarchies.
  • Place Tool as the default when dragging an asset from the Asset Browser.
  • Create a dome light automatically by dragging in an HDRI from the Asset Browser.

Exchange

  • glTF supports importing Pose Morph animations.
  • Split Meshes are added to control glTF mesh structures.
  • Export Adobe Substance outputs as a TIFF file.

Scene Nodes

  • Production Ready
    • Node Assets Version Pinned by Default: The version you choose is the version we use to ensure your renders remain consistent.
    • Repair Missing Node Assets with a simple Project Reload rather than Cinema 4D Restart
    • Assets store their name, ID, and source database name so that they are easier to track down if they go missing.
  • Workflow Enhancements
    • Output Geometry Command makes it easier to build & debug steps through your node setups.
    • Icons in the Object Manager (OM), Attributes Manager (AM), and Project Asset Inspector (PAI) to indicate node assets are Missing or in an Error State.
    • “Dummy Tags” for new properties/selections created by Nodes Modifiers now appear on the objects they are modifying so you can use them in other setups.
  • Bug Fixes and Cleanup
    • Resample Spline Node
      • Support for Line/Spline with Zero Points
    • Geo Property Get/Set
      • Removed “Vertex” mode to ensure predictable results.
    • Backdrop is now consistently added to the Objects Manager (OM).

Bug Fixes

Animation

  • Fixed a stability issue when loading scenes by dropping them onto the Cinema 4D icon.
  • Fixed an issue with the Key Reducer where applying the function made the Timeline and the object disappear.
  • Fixed an issue with the Skin deformer affecting polygon Norms differently on Windows and macOS machines.

Asset Browser

  • Fixed an issue with the Asset Browser where assets with the same name would change their position in the item overview area after downloading
  • Fixed an issue with the Asset Browser and Node Editor not listing all relevant Nodes when searching for Topology.

Character Animation

  • Fixed an issue with the Pose Morph tag where correctional Pose Shape Deformations disappeared randomly.
  • Fixed an issue with joint animations where the animation would stutter after joints with fields were baked.
  • Fixed an issue with joints where controlling the falloff using fields was not possible.

Command Manager

  • Fixed an issue with the Commander displaying several instances of a Cache Tag Proxy which had no function

Deformer

  • Fixed an issue with the Proximal shader not working correctly in the Displacer deformer

Exchange

  • Fixed an issue with Go ZBrush import where Vertex Colors from ZBrush were missing when importing into a Standard material.
  • Fixed an issue with Blender import where lights imported in USD format had the wrong orientation.
  • Fixed an issue with imported ZBrush poly-groups whose borders became blurred after an Inset operation.
  • Fixed an issue where only the assigned license was displayed in the Maxon Account mode.
  • Fixed an issue with SolidWorks CAD import where colors were missing in Cinema 4D.
  • Fixed some issues with OBJ import not loading an included Vertex Color Map.
  • Fixed some issues with Substance import via Drag & Drop.
  • Fixed an issue with Go ZBrush export where cache files were written to the wrong path.
  • Fixed an issue with Go ZBrush exchange where duplicated objects kept their IDs, causing consistency problems.
  • Fixed an issue with OBJ export where objects in the exported file were given different names.
  • Fixed an issue with Go ZBrush exchange where only the Emission channel of the GoZ Standard Material could be displayed in the Viewport.
  • Fixed an issue with CAD import where objects from imported IGES and STEP files had no UV tags.
  • Fixed an issue with Substance import where materials were named incorrectly when the Standard or Physical Renderer was selected.
  • Fixed an issue with USD export where the frame rate of exported animations was incompatible with other applications.
  • Fixed an issue with substances where no material was created when dragging & dropping an asset from the Asset Browser to the Material Manager.
  • Fixed an issue with the Send to Allplan menu command not working anymore.
  • Fixed a stability issue when exporting files in USDA format.
  • Fixed an issue with Color Management where existing settings were overwritten when merging scenes.
  • Fixed an issue with the Basic Color Management configuration of Redshift materials.

Forger Plugin

  • Fixed an issue with Forger export corrupting the Figure primitive object.
  • Fixed an issue with Forger export where deformed splines in Lathe and Sweep objects were exported undeformed.

Hair

  • Fixed an issue with the Hair object where the Count of the guides would not update if the Length or Segment settings were previously changed.

Interface

  • Fixed an issue with the shortcut keys for navigating in the Viewport that would insert their respective shortcut number into text input fields during navigation.
  • Fixed an issue with the interface layout where no layout was highlighted at startup.

Modeling

  • Fixed an issue with the Loop Selection tool in edge mode where deselecting a segment of a Partial Loop would select only the clicked single edge instead of the segment.
  • Fixed an issue with Go ZBrush where scene files created in Cinema 4D for Windows could not be sent to ZBrush on macOS and vice versa.
  • Fixed a stability issue with incorrect geometry
  • Fixed a stability issue with the Point mode
  • Fixed a stability issue with Symmetry
  • Fixed an issue with the Level of Detail object whose User Interface elements were not positioned correctly in the Attribute Manager.
  • Fixed a stability issue with the Line Cut tool.
  • Fixed a stability issue with the Convex Hull Node not working properly with the Placement tool.
  • Fixed an issue with the Loop Selection tool in Polygon mode where single polygons could not be deselected.
  • Fixed an issue with the Line Cut tool creating unintended points when moving the mouse cursor too fast.
  • Fixed an issue with Mesh Checking where resolving Non-Manifold edges caused polygon Normals to flip.
  • Fixed an issue with Symmetry where the tangents of spline points were not mirrored correctly.
  • Fixed an issue with Symmetry where enabling the Keep Parametric option would break mirrored cloners.
  • Fixed an issue with Point Indexes where no indexes were displayed in the Viewport for parametric splines.
  • Fixed an issue with user interaction where a lengthy Subdivide process could not be interrupted by pressing Esc.
  • Fixed an issue with the Thicken tool that did not respond finely enough to mouse movement at very high zoom factors in the Viewport.
  • Fixed an issue with the Mesh Checking tool where clicking the Color Chooser brought another window to the foreground instead.
  • Fixed an issue with Symmetry where the Create Point command worked only on the mirrored side of a spline.
  • Fixed an issue with the Paint Tool missing the radius indicator circle.
  • Fixed an issue with the Symmetry object where enabling the Weld option caused child objects to change their position.
  • Fixed an issue with the Phong tag where the Uniform Style setting was causing breaks in the shading.
  • Fixed an issue with the Close all Holes command not working properly for all holes in the mesh.
  • Fixed an issue with the Disconnect spline tool whose settings button had no function.
  • Fixed an issue with the Connect object applying its old algorithm whenever 5% of the mesh consisted of N-gons.
  • Fixed an issue with the Bridge tool not working when trying to bridge parallel polygons on the outside of a mesh to create an opening.
  • Fixed an issue with the Polygon Island to Objects command causing an offset for the resulting objects.

MoGraph

  • Fixed an issue with the Matrix object not appearing in the Viewport.
  • Fixed an issue with spline instances not appearing live in the Viewport when used in a spline mask.
  • Fixed an issue with the Python Effector causing very slow responses to interaction in the Viewport.
  • Fixed an issue with the Hull Only parameter of Voronoi Fracture.
  • Fixed an issue with Voronoi Fracture where Geometry Glue did not function properly with animated falloff.
  • Fixed an issue with Rendering where the render result from the Command Line was different from the render result in the Picture Viewer.
  • Fixed an issue with the MoGraph Multi Shader producing incorrect render results.
  • Fixed an issue with the Python effector not working properly in combination with the legacy Falloff system.

Nodes

  • Fixed an issue with the Polygon Bevel Node adding unwanted Phong edge breaks.
  • Fixed an issue with the Points Info Node providing wrong results for the Polygons Edges output.
  • Fixed an issue with Floating Nodes displaying no port data in the Attribute Manager.
  • Fixed an issue with the Extrude Modifier capsule when used with Node-generated geometry in the Object Manager.
  • Fixed an issue with the Backdrop primitive created in the Node Editor instead of the Object Manager.
  • Fixed an issue with the 7-Segment Display asset not working properly.
  • Fixed an issue with Asset management where no error message was shown when a font required by a scene Node was missing.
  • Fixed an issue with the Delete Node removing spline points in Polygon mode.
  • Fixed an issue with the Symmetry Node missing its icon.
  • Fixed a stability issue with the Delete Node and the 7-Segment Display asset.
  • Fixed some spelling mistakes in the Spline Type dropdown menu of the Assemble Spline and Spline Type Nodes.
  • Fixed an issue with the Create Normals if Missing Node which was missing another asset.
  • Fixed an issue with the Geometry Properties Get Node not respecting topology when determining Normals.
  • Fixed an issue with the Geometry Property Get Node not handling errors properly.
  • Fixed an issue with the Resample Spline Node when the Keep Points option was enabled.
  • Fixed some issues with the Resample Spline Node in Step and Count mode.
  • Fixed an issue with the Geometry Property Set Node where an error state was still displayed even after the error was fixed.
  • Fixed an issue with the Resample Spline Node sorting the spline points in the wrong order.
  • Fixed an issue with the Resample Spline Node not following the original spline shape.
  • Fixed some issues with the Geometry Property Set Node not using fallback values properly.
  • Fixed an issue with the Loop Selection Node not working with inputs from other Nodes.
  • Fixed an issue with the Neutron spline generator that caused Redshift to constantly restart its Interactive Preview Rendering.
  • Fixed an issue with the Vertex Color Tag whose colors were imported incorrectly by the Geometry Property Set Node.
  • Fixed an issue with the Spline Property Interpolate Node where no type was set at creation.
  • Fixed a stability issue with the Geometry Property Set Node.
  • Fixed an issue with Spline capsules created in Cinema 4D 2023 caused an error in Cinema 4D 2024.

Node Editor

  • Fixed an error with connecting an already connected database would cause a redundant error dialog.
  • Fixed an issue with the Node Editor where changes in a propagated input port did not trigger a Viewport update.
  • Fixed an issue with the Color Chooser where each step of a color adjustment process created an Undo history entry.

Object Manager

  • Fixed an issue with the Object Manager where the Make Editable command would remove a Null object at the bottom of the hierarchy.
  • Fixed an issue with the Object Manager where using Ctrl+Drag would place the created duplicate as a child object in the hierarchy.
  • Fixed an issue where the Copy Tag to Children Command would destroy the UV coordinates of child objects.

Objects

  • Fixed an issue with the Viewport Solo function not working with nested Generator objects.
  • Fixed a stability issue when loading large scenes.

Other

  • Fixed a stability issue when adding spline points to an empty Spline object.

Picture Viewer

  • Fixed an issue with the Viewport renderer where Color Management was clipping the maximum brightness levels.
  • Fixed an issue with the Picture Viewer not showing Multi-Pass render results.
  • Fixed an issue with the Picture Viewer not showing Arbitrary Output Variables (AOVs).
  • Fixed an issue with the Picture Viewer not displaying the pixel aspect ratio correctly.
  • Project Asset Inspector
  • Fixed an issue with the Project Asset Inspector not changing directory paths for the Volume Loader.
  • Fixed an issue with the Project Asset Inspector not fixing the directory path of the Pyro Cache even after correcting its location.

Python

  • Fixed an issue with the Python Interpreter.
  • Fixed an issue with creating and converting a Datatype.
  • Fixed an issue with Maxon.AssetTypes missing some asset types.
  • Fixed an issue with calling Maxon.Class.GetId().
  • Fixed an issue with calling the attribute maxon.Nodes.AssetID.
  • Fixed an issue with the type of the argument #relativePath of maxon.GraphNode.FindInnerNode.
  • Fixed an issue with GraphNode::SetValue moving the Id/Internedld values.
  • Fixed an issue with some missing enums.
  • Fixed an issue with Python where the layer for a Capsule object could not be defined by a script.

Redshift

  • Fixed an issue with a Redshift Perspective camera whose presets could not be deleted from a newly created database.
  • Fixed an issue with the Redshift camera where animating the Shift parameter caused problems with the object axis.
  • Fixed an issue with the Redshift renderer when using an emitter generating rigid bodies with Motion Blur enabled.
  • Fixed a stability issue when quitting C4D while Redshift Render View was rendering.

Scene Layout Tools

  • Fixed an issue with the Place Tool where the identical modifier keys CTRL and CMD behaved differently under macOS.
  • Fixed an issue with the Place Tool swapping Instance and Reference Objects.

Simulation

  • Fixed an issue with Rope simulation where the Curly option had no effect.
  • Fixed an issue with Pyro simulation where the Pyro effect disappeared when enabling Rigid Body Dynamics.
  • Fixed an issue with Pyro simulation where no volumes could be loaded into the Initial Volume Set.
  • Fixed an issue with Cloth simulation where the Initial State defined in Dress mode was ignored during simulation.
  • Fixed an issue with the MoGraph Selection of Rigid Body not working with Cloner objects in Multi-Instance mode.
  • Fixed an issue with the Rigid Body simulation tag where the command Convert Object Cache to Alembic had no function.
  • Fixed an issue with the Rope simulation tag ignoring the Mass property.
  • Fixed an issue with the Field Force object behaving differently than expected.
  • Fixed a stability issue with the Particle Emitter object.
  • Fixed a stability issue with Pyro simulation and splines.
  • Fixed a stability issue with Rigid Body and Voronoi Fracture.
  • Fixed an issue with Pyro simulation where the Density color did not match an assigned Vertex map.
  • Fixed an issue with Cloth simulation where the Legacy Solver was not working properly.
  • Fixed a stability issue where memory corruption occurred when playing an animation.
  • Fixed an issue with Pyro simulation not displaying in the Viewport when created in an empty scene.

Timeline

  • Fixed an issue with the Timeline where it was not possible to select multiple animation tracks using keyboard shortcuts.
  • Fixed an issue with the Timeline where some F-Curve track points could not be selected in Auto-Relative scaling mode.
  • Fixed an issue with the Timeline where changing an F-Curve key in the Attribute Manager did not update the corresponding handles.
  • Fixed an issue with the Timeline where the navigation icons would not work in the Dope Sheet view when the tracklist was scrolled down.
  • Fixed an issue with the Timeline where keys could not be dragged in the F-Curve view without being selected first.
  • Fixed an issue with the Timeline where all curves were offset after switching from Dope Sheet to F-Curve view.
  • Fixed an issue with the Timeline where the Filters list contained an unused legacy filter.
  • Fixed an issue with the Timeline where moving the Region Tool outside the Timeline window boundaries or redrawing the region would corrupt the track curves.
  • Fixed an issue with the Timeline where the Frame All command would not display all keys.
  • Fixed an issue with the Timeline where the number of selected keys was displayed incorrectly.

Viewport

  • Fixed an issue with Color Management where texture interpolation in the Viewport was incorrect in Basic mode.
  • Fixed an issue with the Viewport where Constant shading was not working properly in Redshift mode.

Screenshots:

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  • Hard Disk Space: 4GB or more

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